Heart Rush

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Gameplay Basics

Gameplay Basics
#gameplay#basics#basic

Core Dice Mechanics

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Rolling Dice

Skill Checks

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Basic Procedure

Adding Skill Ranks

Using Aspects for Bonuses

Gaining DP from Negative Aspects

Difficulties

Complications

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Examples of Complications

Guidelines for GMs

Types of Rolls

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Skill Checks

Saving Throws

Attack & Defense Rolls

Stratagem Rolls

Group Rolls

Modifying Rolls

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Advantage & Disadvantage

Skills

Aspects

Helping

Raising the Stakes

Determining Challenge Numbers

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Standard Difficulties

Ability Challenge Number

Stratagem CNs

Stratagems in Detail

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When Stratagems Apply

Running Stratagems

Positional vs Accumulation Objectives

Nesting Stratagems

Direct Intervention

Transitioning Between Systems

Using Abilities

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Frequency Tags

Timing Tags

Environmental Rules

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Terrain

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Difficult Terrain

Water

Vertical Surfaces

Lighting

Darkvision

Hiding

Size

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Size Categories

Size Combat Effects

Forced Movement

Damage & Consequences

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Combat

Hazards & Traps

Falling

Suffocation and Strangulation

Poisons

Experience & Advancement

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Gaining Experience

Spending Experience

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